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Hello, we are also trying to use pygbag, but we keep getting an error, did you perchance use pygame_gui for the ui, or just pygame itself?

I am just using pygame, I've found that you could add a /#debug when trying the web version.

Other than that I also had to move the entire code base inside a subfolder otherwise pygbag would try to build what was inside my virtual environment.

And I forgot to add "await asyncio.sleep(0)" in my game loop during a refactor and even with debug it wasn't telling me.

Hope that helps !

Thank you, we will try :)

Interesting idea with a solid visual style. The implementation is good as well—though it could really use some sound. Otherwise, great job!

Thanks ! :D