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Hello, we are also trying to use pygbag, but we keep getting an error, did you perchance use pygame_gui for the ui, or just pygame itself?
I am just using pygame, I've found that you could add a /#debug when trying the web version.
Other than that I also had to move the entire code base inside a subfolder otherwise pygbag would try to build what was inside my virtual environment.
And I forgot to add "await asyncio.sleep(0)" in my game loop during a refactor and even with debug it wasn't telling me.
Hope that helps !
Thank you, we will try :)
Interesting idea with a solid visual style. The implementation is good as well—though it could really use some sound. Otherwise, great job!
Thanks ! :D
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Log in with itch.io to leave a comment.
Hello, we are also trying to use pygbag, but we keep getting an error, did you perchance use pygame_gui for the ui, or just pygame itself?
I am just using pygame, I've found that you could add a /#debug when trying the web version.
Other than that I also had to move the entire code base inside a subfolder otherwise pygbag would try to build what was inside my virtual environment.
And I forgot to add "await asyncio.sleep(0)" in my game loop during a refactor and even with debug it wasn't telling me.
Hope that helps !
Thank you, we will try :)
Interesting idea with a solid visual style. The implementation is good as well—though it could really use some sound. Otherwise, great job!
Thanks ! :D